Facial Tracking Best Practices

 

This guide will provide some tips and guidelines for getting the best results from Faceware’s realtime facial tracking. Things like lighting in the room, camera angle, and objects blocking your face can have a big effect on how well the tracking works, so this guide helps explain what to look for. These tips apply to all Faceware products, both for realtime and non-realtime tracking.

 


 

Quick Tips

 

Here are a few things to keep in mind when working with Facial Tracking:

 

 


 

In-Depth Guide

 

Calibration

 

Calibration is maybe the single most important factor for achieving good tracking results. When calibrating, it is important to face the camera or tracking device and relax the face into a neutral position while looking at or slightly below the camera. This establishes a baseline for all of the expression values that will be generated. A bad calibration should be immediately obvious as the facial animation will be full of errors, at this point it is always recommended to try calibration again.

 

Calibration can be used to compensate for slightly incorrect animation results. For example, if your eyelids are normally more heavily lidded than the average person, you may need to squint your eyes slightly when calibrating. This results in the tracking giving you slightly lowered values for blink, and will result in animation where the eye is more fully open. By slightly changing your expression during Calibration you can correct many situations that may result in incorrect animation.

 

Occlusion

 

An important part of facial tracking is being able to clearly see the face. While the software can handle some occlusion, the best possible scenario is a face without facial hair, glasses, or long hair that hangs in front of facial features.

 

Some possible behavior you may expect from occlusion:

 

For best results, trim beards/mustaches that cover the lips so the technology can clearly see the lips. Don’t allow lighting conditions that cause a great deal of glare on eyeglass lenses or wear eyeglasses pushed too high so that they interfere with your eyebrows. Style long hair back, away from the face so the hair isn’t blocking any facial features.

 

Framing

 

Framing the face is an important part of seeing smooth, accurate Facial Tracking and Animation. If your face is too far from your camera or tracking device, the animation may be extremely minimized or inaccurate. In the best possible situation, the face will fill the frame from top to bottom, with just enough room for you to open your jaw to its fullest extent and still be able to see from the top of your forehead to the bottom of your chin/jaw.

 

By framing the image tight to the face, more detailed facial movements with a wider range of motion may be captured. This gives a more natural look to your character’s animation.

 

Turning your head to the left or right greater than ~30 degrees may cause loss of tracking. The majority of your facial features must be within the frame and not occluded for tracking to succeed and for animation to be accurate and natural.

 

Lighting / Environment

 

One of the most important aspects of working with the Faceware tracking feature is proper lighting. In an ideal scenario, your face would be lit with natural, even daylight. This often isn’t possible, so some best practices for proper lighting should be followed.

 

 

The basic rule of thumb is that a face must look like a face in order for Studio and Analyzer to track properly. Any lights or shadows that skew or alter your appearance in such a way that the face is distorted will result in unexpected or questionable tracking.

 

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