For all technical and account support regarding the Live Client for Unreal, please contact Glassbox: helpme@glassboxtech.com

 

 

 

Installation

 

Installing the plugin for a single project

 

Follow these steps to install the Live Client for Unreal plugin for your Unreal Engine 
4 project:

  1. Copy the Live Client for Unreal plugin directory into the Plugins directory of your Unreal Engine project. You may need to create the Plugins directory if it does not exist.

  2. Open the plugin manager window (Edit -> Plugins).

  3. Enable the Live Client for Unreal plugin and restart the editor using the prompt which subsequently appears.

  4. The Live Client for Unreal plugin classes should now be available for use in your Blueprints.

 

Upgrading from the Trial version to the Full Version

 

Upgrading from the Trial of Live Client for Unreal plugin to the Full version is simple:

  1. Download the full version (if you have purchased a Live license and the UE4 plugin, there will be a download link in your license welcome email)

  2. Extract the 'Faceware4Unreal' folder.

  3. Replace the existing Faceware4Unreal folder in your Engine/Plugins or Project Plugins with the newly extracted folder.

 

Upgrading to a new version of the plugin

 

Follow these steps to upgrade the plugin installed for your Unreal Engine 4 
project to a new version:

 

  1. Copy the new Live Client for Unreal plugin directory into the Plugins directory of your Unreal Engine project.

  2. Remove the folder of the version of the plugin that you are upgrading from. (keep a backup copy on hand in case problems arise)

  3. Optional Step: If the new version of the plugin was built using a version of the Unreal engine ahead of the current project, upgrade the project version by selecting the option from the right click menu of the upropject file in the Project root.

  4. Open your project in the Unreal Editor.

  5. The editor may flag errors if the interface of the plugin has changed since the previous version. If this happens consult the changelog of the plugin for notes on how to fix any issues.

 

Installing for all projects on a workstation

 

The plugin can also be installed at an engine level, making it accessible for 
all projects where you have Unreal Engine 4 installed. The steps 
are the same as those for installing to a single project with the following exception:

Once installed, the plugin will available for all projects created using that version of the engine and can be enabled / disabled using the Plugins window within the Unreal Editor as described above.

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