The main purpose of Faceware Analyzer is to track facial expressions quickly and accurately so those expressions can be applied to facial animation using Faceware Retargeter. Tracking lets the user create the shapes for a particular actor, eventually ending up with a model that reflects the actor's expressions. This increases the accuracy of the track and does a better job at picking up the kinds of small movements that really help to sell a facial performance. This tutorial will cover the basics of Analyzer tracking.
*Note - This tutorial begins from the point immediately after creating a new job. For details on job creation in Analyzer, see the following article: New Job Creation
The way one gives the software information about the actor’s performance is to “markup” frames that have extreme and distinct expressions, creating training frames. These frames are then processed by the software to allow it to hit all of the in-between expressions. The user input is moving points (called “landmarks” in Analyzer) around the face in a specific way which is demonstrated below.
*Note: Training and tracking functionality is DISABLED for the Face group. This group is simply present for reviewing a shot after tracking is complete.
*Note: There must be at least three training frames to continue, but there is no maximum. A good rule of thumb is to start with a few and add more as necessary. The number needed will depend on the performance, shot length, video quality, and the user’s skill level and can vary greatly.
*Note: If using an Imported Tracking Model, only one training frame is necessary.
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Examples of marked up Brows. Note the locked (grey) nose landmarks.
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Examples of how to mark up the Mouth.
Once you’ve tracked the Eyes, Brows, and Mouth, select the Face group from the menu and review your tracking. The Face group is not used in tracking, only for review. Once you are satisfied, it is time to parameterize. You can find details about parameterization here: Parameterization