Best Practices In Facial Rigging For Faceware

This document provides a basic outline of best practices for setting up a facial rig for Faceware. From a technical standpoint, Faceware can work with any type of rig. Joints, blendshapes, and all custom deformers can be driven and animated by our software as long as they can be keyframed. However, from a creative and artistic standpoint the layout and setup of animation controllers can have a large impact on the quality of animation that can be produced with Faceware.

 


 

Rigging Considerations

 

Building a strong facial rig for Faceware requires tackling two major issues. The first and most vital is making sure the rig can deform well enough to hit a large range of facial poses and shapes. In using Faceware the artist is tasked with mimicking an actor‟s facial expressions and emotion on the facial rig. If for example the actor makes a mouth shape or moves their eyebrows in a way that the facial rig is incapable of reproducing, than right off the bat the animation will be limited. Second to that, you must consider how the artist will pose those shapes. Is the rig easy to use? If they are trying to pose an "OO" mouth phoneme shape can they use a single attribute to turn it on or do they have to translate, rotate, and adjust many different controllers? We must first make sure the tools exist but also consider that the tools should be intuitive and easy to use. Time is always against an animator. No matter how much time they have it is never enough so we want to make their workflow as simple and streamlined as possible.

 


 

What A Facial Rig Should Be Able To Do - At Minimum

 

Here we‟ll look at a comprehensive list of what a facial rig needs at setup your character there are some vital things it simply must be able to do.minimum. The way each studio approaches rig design will be different depending on style, technical limitations, software used, artist preference and many other factors. However, whichever way you

 

Jaw

Mouth/Lips

 

Nose

 

Tongue

 

Eyes

 

Eyebrows

 

‘OO’ Shape and Other Phonemes

 

Cheeks

 


 

Making A Facial Rig Easy To Use

 

As with any animation tool or application we should aim to provide the artists who will be using the character rig with an easy to use and intuitive setup. Small things we do in the rig setup process that may at times seem insignificant to the rigger can, in production, save countless hours as well as keep your animators happy. Happy animators will always animate better. Proven fact! Here is a list of some simple things every facial rig should do:

 

 

 

 

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